
Hello this is Part 4 of 3d carving basic modeling. Enjoy...!
1. Start from Create Panel > Geometry > Plane> Convert ot Editable poly > Rotete
2. With vertex selection > Move
3. Extrude Edge ( Select object + Shift + Drag )
4. Adding more line with "Cut"
5. with Edges Selection > select some edges ( use "loop" to quick selection )
6. with "Border" selection > extrude Edges backward
7. Final Low Poly
8. "Use NURMS Subdivision", iteration = 2 for smooth result
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ReplyDeletesip bagus ...mas bro, nambah ilmu, smoga penuh berkah
ReplyDeletemakasih ...sudah mampir..
Deletehebat bro, sangat membuka pikiran utk modelling objek2 dinamis.
ReplyDeleteTerima kasih banyak atas kunjungan dan komentarnya, semoga kedepan saya bisa share lebih banyak lagi
Deleteİyi iş, çok teşekkür ederim paylaşım için. (Good work, thank you for sharing.)
ReplyDeletenew tutorial here www.3d-carving.blogspot.com
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